MT> What was it like creating the movie licensed game, Waterworld, for a movie that really stunk?
SW> While we were working on WaterWorld for the VirtualBoy the movie wasn't out yet, so we didn't know if the movie would be good or not. My wife Susan & I thought the movie turned out better than what the critics were saying. As far as working on the WaterWorld game for the VirtualBoy was concerned, we loved it! We got to do anything we (Jason Plumb & I ) wanted to do as far as programming and designing. The game sold out. I think that may've been a 1st for Ocean of America at that time.
MT> Was the unreleased Saturn version of Waterworld similar in play to the Virtual Boy release?
SW> Yes, conceptually, but graphically it was awesome! We had some great graphic talent working on that game. After InfoGram bought us, they said "Why are we doing a WaterWorld game?" ...The bummer is that our game was code finished!!!! They decided not to release it!!! I couldn't believe it. Those idiots!