Amon
Staff member
Hello everyone. I have decied to create my own texture editor for creating textures for use with the Sega Saturn. It is currently being written in c# and will require the .net framework.
Current Progress
So far you can import any supported image (iirc bmp,jpg,gif,png). Images that do not conform to the saturn requirements of width of a multiple of 8 or larger than max size (currently using 256x256 as per the ssdk texture editor) are either not imported, auto stretched/skewed, auto cropped (width and/or height reduce until meets requirements) or auto filled (extra width is added and currently with black). These options are handled either for all images being imported or image by image basis. Image by image basis includes a preview window.
Images that are imported are displayed at full size 10 images per row.
Planned Features
-Saving to a text file (which includes bitmap data, and for SGL users texture table, picture table AND sprite attribute table)
-Open and Saving as a project
-Options to change size of displayed textures (fullsize, and set sizes such as 25x25.
-Setting the transparent Color on a image by image basis or for all images
-Manipulation of the texture list (deleting/moving textures)
-Display the current size of the texture list in bytes
-Image rotation/scaling/flipping
Anyways, what are your thoughts?
Current Progress
So far you can import any supported image (iirc bmp,jpg,gif,png). Images that do not conform to the saturn requirements of width of a multiple of 8 or larger than max size (currently using 256x256 as per the ssdk texture editor) are either not imported, auto stretched/skewed, auto cropped (width and/or height reduce until meets requirements) or auto filled (extra width is added and currently with black). These options are handled either for all images being imported or image by image basis. Image by image basis includes a preview window.
Images that are imported are displayed at full size 10 images per row.
Planned Features
-Saving to a text file (which includes bitmap data, and for SGL users texture table, picture table AND sprite attribute table)
-Open and Saving as a project
-Options to change size of displayed textures (fullsize, and set sizes such as 25x25.
-Setting the transparent Color on a image by image basis or for all images
-Manipulation of the texture list (deleting/moving textures)
-Display the current size of the texture list in bytes
-Image rotation/scaling/flipping
Anyways, what are your thoughts?