lol, and you insist in the bin format
I'll explain you...
CDRWin burns cds based on cuesheets, these describe the layout of a cd, most of the time, you'll get either one of 2 main kinds of rips, or in BIN+CUE format, where you patch the BIN on satconv, and load up the CUE in cdrwin and burn (loading the BIN directly "doesn't" work for sega cd / saturn games...), OR you can get games in ISO+MP3 or ISO+WAV format.
For these you have to make a cuesheet for them, either by yourself or using
SegaCueMaker For ISO+WAV OR
SegaCueMaker For ISO+MP3
Just create a temporary folder, unpack those rars to it.
You should end up with a folder with an ISO file and a bunch of MP3/WAV files, just copy the correct segacuemaker to that folder, and run it. A DOS box will appear asking you for a name. just name it correctly.. (the name of the game for example
). After that a cuesheet will appear in that folder, patch the ISO with
SatConv, and finally load up the cuesheet in CDRwin. (In record disc section)
Hope this helps...
PS. Sometimes burning the BIN file directly may work, BUT DONT DO IT!
BIN files are like a COMPLETE copy of a cd, with all its tracks store in the same file, thus what the cuesheet does is to adress tracks in the BIN file, like "telling" to the cd recording software, where in the BIN file track2 starts and ends... of course describes ALL the cd layout...
Conclusion, a BIN without a CUE is useless!!! ... unless... the original cd from where the rip was made only has 1 track, which will make the BIN equal to an ISO file... but this DOES NOT happens with Sega CD/Saturn CDs as they all have more than 1 track...