Back in the day when sprites and mode 7 were king, DKC stood as possibly the most unique game ever, graficly speaking that is. When the game was first shown at game trade shows, everyone was wowed by its sheer beauty, but when asked what special chips it used, nintendo replied "none". It was truly a masterpiece of coding.
Past that, was it any fun? It most certainly was (IMO). The controls were tight, variety of enemies and friends along the way were very large, and the game was the perfect length to boot. Not too long as to become redundent, or too short as to be played multiple times to get your monmeys worth. Sound was also well composed, with effects and music that fit their environments perfectly.
All in all, DCK was a marvle of 2D gaming goodness, a no one that owns a SNES should be without it.
Now its your peoples turn, what do you, or did you, think of this game?
Past that, was it any fun? It most certainly was (IMO). The controls were tight, variety of enemies and friends along the way were very large, and the game was the perfect length to boot. Not too long as to become redundent, or too short as to be played multiple times to get your monmeys worth. Sound was also well composed, with effects and music that fit their environments perfectly.
All in all, DCK was a marvle of 2D gaming goodness, a no one that owns a SNES should be without it.
Now its your peoples turn, what do you, or did you, think of this game?