I noticed some of the smaller 32X games such as Space Harrier and Afterburner have a jumper on the PCB that allows the /BYTE input of the mask ROM to be tied low or high; normally high for all 16 bits of the data bus to be used.
Any idea why such a feature would be present? Can the SH-2 in the 32X be set up to run on an 8-bit bus, sort of like some of the 68000 variants that support 16 or 8 bit bus widths? Would the 32X BIOS for the 68K support such behavior or does it make the 68000 execute code out of cartridge ROM during startup?
Also, which cartridges use the /TIME strobe for their on-cart hardware? The ones I'm aware of:
- Super Street Fighter II (ROM banking)
- Phantasy Star IV (ROM banking)
Any idea why such a feature would be present? Can the SH-2 in the 32X be set up to run on an 8-bit bus, sort of like some of the 68000 variants that support 16 or 8 bit bus widths? Would the 32X BIOS for the 68K support such behavior or does it make the 68000 execute code out of cartridge ROM during startup?
Also, which cartridges use the /TIME strobe for their on-cart hardware? The ones I'm aware of:
- Super Street Fighter II (ROM banking)
- Phantasy Star IV (ROM banking)