TrekkiesUnite118
Established Member
So I brought this up in a few discords and figured I'd make a thread to discuss the idea, get some feed back, flesh it out, refine it, etc.
Basically I was thinking about doing another FMV competition, but the more I thought about it I began thinking that it might be more fun and interesting to expand the scope to something more. The idea would be to instead do a team based cross platform game development competition. The general idea would be as follows:
So overall I was curious what people's thoughts were on doing something like this, and if there were any suggestions to flesh it out and refine it? Some examples from what feedback I've heard:
Basically I was thinking about doing another FMV competition, but the more I thought about it I began thinking that it might be more fun and interesting to expand the scope to something more. The idea would be to instead do a team based cross platform game development competition. The general idea would be as follows:
- Each homebrew scene would effectively be it's own single team.
- Instead of individual entries for say Saturn, 3DO, N64, PSX, etc, we'd have one entry for each scene with the entire scene working together as a team and contributing. So 1 entry for Saturn, 1 entry for 3DO, etc.
- No one would be forced to drop what their doing and participate, but people could have the opportunity to contribute whatever they felt up to at their own time.
- Each team would effectively be working on developing the same game.
- Overall design and concept would be proposed and voted on prior to the start of the competition
- Common art and assets could be created by a core team of artists
- Each team would then have to work on bringing that concept to life on their system.
- General goal is to recreate the environment of multi-platform game development of the era, where you could sometimes get the same game on 2 different systems, but with radically different approaches/implementations that worked to each systems strengths.
- The competition could be set over a longer period of time (6 months to 1 year?) to give developers the chance to work at their own pace and deal with managing the issue of balancing real life, distributed teams, etc.
- During this time each team has to go from design concept to a playable game.
- Overall ranking would be based on how well the finished product reflects the original designs, what unique features each system shows off, etc.
So overall I was curious what people's thoughts were on doing something like this, and if there were any suggestions to flesh it out and refine it? Some examples from what feedback I've heard:
- Are there any genres that should be flat out vetoed before they're even proposed? (Ex: Role Playing Games might be too massive in scope).
- How long is too long for the competition?
- Can people participate in more than one team?