This question applies to Sega, but I have to use a recent Nintendo example. I was eager to preview the new (retro) Famicom Mini series for the GBA.
I saw the roms on some site. The first, Super Mario Bros., was 24M. That is pretty big for an 8bit game. Zelda, which should be much larger if not equal to SMB, was only 0.75M. That seems about right for an old 8bit game!
So what is the difference? I have seen this before in MD roms as well. I have also heard the term "overdumped". Can this be fixed? Can the excess be trimmed or is it a design flaw in the program?
Most of the other games on the series vary as well. Donkey Kong was 8M, Pac Man 0.25M, River City Ransom 32M. It is also a sega problem, but the size of Sega roms make it less pronounced. Can anyone explain this to me?
I saw the roms on some site. The first, Super Mario Bros., was 24M. That is pretty big for an 8bit game. Zelda, which should be much larger if not equal to SMB, was only 0.75M. That seems about right for an old 8bit game!
So what is the difference? I have seen this before in MD roms as well. I have also heard the term "overdumped". Can this be fixed? Can the excess be trimmed or is it a design flaw in the program?
Most of the other games on the series vary as well. Donkey Kong was 8M, Pac Man 0.25M, River City Ransom 32M. It is also a sega problem, but the size of Sega roms make it less pronounced. Can anyone explain this to me?