Why do you think there were a lot of point-and-click FMV games on the Sega CD. Many people think that the Sega CD was plagued by many of such games because the FMV was often grainy, and the system flopped because of the rather large number of FMV games.
I wonder why some developers (like Digital Pictures, etc.) kept using FMV in games even though the color pallete was limited to 64 colors onscreen and 512 available colors.
There were also some good games on Sega CD like Robo Aleste, Sonic CD, Popful Mail, Working Design games, etc., and they didn't have much (if any) FMV.
On the other hand, how do you think the Sega CD 8-voice PCM sound chip fares against the SNES SPC700 in terms of sound quality?
I wonder why some developers (like Digital Pictures, etc.) kept using FMV in games even though the color pallete was limited to 64 colors onscreen and 512 available colors.
There were also some good games on Sega CD like Robo Aleste, Sonic CD, Popful Mail, Working Design games, etc., and they didn't have much (if any) FMV.
On the other hand, how do you think the Sega CD 8-voice PCM sound chip fares against the SNES SPC700 in terms of sound quality?