Search results

  1. P

    Continuing the comm port discussion...

    vbt already gave you a couple of #define values for the cell format of NBGs, but I'd like to add that you can put the vram for NBG3 anywhere you want, you will only need to tell your Saturn about it. I think you already know the SGL functions to do so. Please don't forget to put your data where...
  2. P

    CDDA,My Code, Can ya Help?

    You sure everything you want to include is there? I don't see why it shouldn't work, but if the CD functions are missing it might be due to a wrong include statement, or maybe the file is damaged?
  3. P

    CDDA,My Code, Can ya Help?

    CyberWarriorX didn't include any 2d data. The colors he needs for each pixel are calculated before PlotPixel is called, and that function simply puts the data in the format so it can be seen. You might want to check this in the code again, it's in 15bit and 24bit demo. No idea. There was a...
  4. P

    Saturn dev kit

    It looks like the Sophia Systems Saturn Development Kit. There were special tools for it, although some of the Sega tools on the net should work, too, because Sophia Systems is said to have manufactured these boxes for some of the early developers after being approached by Sega. There ought to...
  5. P

    CDDA,My Code, Can ya Help?

    I don't know if there are any *.cti files with audio tracks available, you might want to ask someone who has already built a disc with those tools, I didn't do so. To use more than 256 colors, you will need to set up the VDP2 plane accordingly on your own, and transfer the data you'd like to...
  6. P

    Problem with Marvel Super Heroes vs Street Fighter

    A useful bit of info can be had at Ncsx. They also have the modification schematics for older 4in1s.
  7. P

    CDDA,My Code, Can ya Help?

    You only use the file entry in the data track to point to the audio track you'd like to play. It should be possible to create a game CD with audio tracks/CDDA files by using the Sega CD tools (buildcd or what it's called). From there, you'd treat it just like any other file, but instead of...
  8. P

    CDDA,My Code, Can ya Help?

    First of all, CDDA sound is like gameboy900 said, another name for audio tracks. It's what you can find on lots of game CDs, from SegaCD to the newest PC games. CDDA files/tracks are usually very large, because they are the native audio format of the CD. They contain 16bit audio data at...
  9. P

    sega saturn and its cd functions

    That will show you how to use 24 bit pictures, but not any with more than that. You should be aware that pictures with a depth of 24bit will be large, and you might run into trouble making your program fit if there are many.
  10. P

    sega saturn and its cd functions

    No, because the Saturn doesn't handle more than 24 bit pictures.
  11. P

    2d problems

    The for loops are of no use in this code, so you can remove them.
  12. P

    Translating Fire Pro Wrestling

    I believe the programmers used SJIS as the base for their font, and that is what you seem to have in your table right now, at least for the characters you found. If you make a table for kana, too, you will be able to tell where text in the game is stored.
  13. P

    Sega Saturn Boot Disks available

    The code used by the AIP of the boot disc is kind of confusing. Maybe if more people tried to disassemble it it'd work. But beware, there is still about 2KB code in there. Not all of it is needed to do what the boot disc is supposed to do, and some things might even be undocumented. If you still...
  14. P

    Can some Saturn games just not be swapped?

    Now I got to prove myself wrong on this topic. There's now a version of Destruction Derby that will no longer check for the security ring.
  15. P

    Can some Saturn games just not be swapped?

    I believe that Destruction Derby has multiple security ring checks.[/b] I can back this up. Destruction Derby does check for the security ring again during the game.
  16. P

    3D shoot them up

    I think you forgot about Bulk Slash, a nice shooter game with 3D graphics.
  17. P

    Lunar Silver Star Story Translations

    The thought of having a translated version of a popular Japanese game in your hands seems tempting to a lot of people. However, it involves the hard work of many volunteers (unless you got money) and a heap of resources. I'm sure D-BOY or others in here can explain in sufficient detail what kind...
  18. P

    boot disc

    (digs up what's left of the boot disc thing) Well, yes there are "hard calls" but I don't know how far they go, or what they are doing. There's a lot of confusing code, and I'm not really sure if you could discard the calls to the CD-ROM registers if you made a PAR version. The code actually...
  19. P

    boot disc

    Actually, I have already done some research into that boot disc matter. I'm afraid there's no good news here. As for the authentication of a CD, the boot disc is tied into that process from the very beginning. The executable contained in the boot disc will not work through your PAR without some...
  20. P

    A tad bit confused...

    Can you please explain this a little further, Arakon? I've heard of the MIL format and I know about the DC MIL boot method, but they aren't really Karaoke CDs. AFAIK, they (MILs) are simply Sega's way of adding a bonus format. People produce music CDs, and put a data track at the end that can...
Back
Top